5thSRD
- By casting animate object, of course. If you mean that players want to have some permanently awakened objects as companions, then using the recasting rule might be good (if you cast it on the same object x times, it becomes permanent) or you might.
- From Treantmonk's Guide to 5e Wizards: Animate Objects: To me, Animate Objects is the spell that replaces summoning spells from previous editions. It’s one action to cast, and the objects are fairly tough for spell creations. It requires concentration and only lasts a minute though.
Oct 10, 2009 For a fifth-level spellslot you can animate ten tiny objects (or ten small ones, but tiny actually has better damage) for one minute, and have them attack whoever you want. The objects can fly, follow their target and don't need any commands after the initial 'go kill that dude'. Even if you do need to change their orders it's only a bonus action.
5e Animate Object Magical Damage
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5th-level transmutation
Casting Time: 1 action
Range: 120 feet
Components: V, S
Duration: Concentration, up to 1 minute
Objects come to life at your command. Choose up to ten nonmagical objects within range that are not being worn or carried. Medium targets count as two objects, Large targets count as four objects, Huge targets count as eight objects. You can't animate any object larger than Huge. Each target animates and becomes a creature under your control until the spell ends or until reduced to 0 hit points.
As a bonus action, you can mentally command any creature you made with this spell if the creature is within 500 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
Animated Object Statistics
Size | HP | AC | Str | Dex | Attack |
---|---|---|---|---|---|
Tiny | 20 | 18 | 4 | 18 | +8 to hit, 1d4 + 4 damage |
Small | 25 | 16 | 6 | 14 | +6 to hit, 1d8 + 2 damage |
Medium | 40 | 13 | 10 | 12 | +5 to hit, 2d6 + 1 damage |
Large | 50 | 10 | 14 | 10 | +6 to hit, 2d10 + 2 damage |
Huge | 80 | 10 | 18 | 6 | +8 to hit, 2d12 + 4 damage |
Animate Objects Dnd 5e
An animated object is a construct with AC, hit points, attacks, Strength, and Dexterity determined by its size. Its Constitution is 10 and its Intelligence and Wisdom are 3, and its Charisma is 1. Its speed is 30 feet; if the object lacks legs or other appendages it can use for locomotion, it instead has a flying speed of 30 feet and can hover. If the object is securely attached to a surface or a larger object, such as a chain bolted to a wall, its speed is 0. It has blindsight with a radius of 30 feet and is blind beyond that distance. When the animated object drops to 0 hit points, it reverts to its original object form, and any remaining damage carries over to its original object form.
If you command an object to attack, it can make a single melee attack against a creature within 5 feet of it. It makes a slam attack with an attack bonus and bludgeoning damage determined by its size. The GM might rule that a specific object inflicts slashing or piercing damage based on its form.
Dnd 5e Races
At Higher Levels. If you cast this spell using a spell slot of 6th level or higher, you can animate two additional objects for each slot level above 5th.