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Welcome to a MAJOR Firestorm Viewer Release!

Many of you have been waiting a long time for our full release of EEP! This is Linden Lab’s “Environmental Enhancement Project,” which replaces Firestorm’s Windlight feature. This feature has meant we’ve had to redesign some UI panels and functionality within the viewer. Now, we know that change can be hard, but there’s no getting around this one. EEP is here to stay, and Linden Lab did a crazy amount of hard work on this as we and others incessantly found and reported the bugs. For an information primer about EEP from the Linden Viewer side, I encourage you to check out LL’s blog post here. For EEP as it applies to Firestorm see the Firestorm EEP Wiki Page.

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But this update has LOADS more than just EEP packed inside. It’s been a long time since our last release, and we’ve had plenty of time to add valuable changes, features, fixes and improvements! At the bottom of this post is just a short list of some of the highlights (for a complete log of everything you can read through our RELEASE NOTES). Or for a FAR better experience, check out INARA PEY’S BLOG POST, where she does the best job of anyone I know at summarizing all the important things.

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As per our 3-version rule, we will be blocking version 6.2.4.57588 and our recent EEP Public Beta from accessing the SL grid in 3 weeks’ time.

We sincerely hope you all LOVE this new update, and don’t forget we’re THROWING A BIG PARTY on Saturday for the holidays with some AMAZING GIFTS and live performances! Hope to see you there!

Jessica Lyon and the Firestorm Team

HIGHLIGHT REEL!

The Firestorm 6.4.12 EEP release brings us to parity with the Linden Lab Viewer 6.4.11 codebase.
The main Linden Lab features included in this release are:

  • EEP! Environmental Enhancement Project, including many EEP bug fixes since the Firestorm 6.4.5 EEP Beta release.
    EEP is a set of environmental enhancements (designed to replace Windlight XML settings) to control the water and sky environments seen in Second Life and provide a wide range of additional/new capabilities for region owners, parcel owners and general users. It represents a fundamental shift in how environment settings are used and applied.
  • Camera Presets—Allow users to create custom camera presets within the viewer to suit particular needs, and then save them. This means, for example, you can now have a camera position for general exploring, another suitable for combat games, another for building, and so on—all of which can easily be accessed and used at any time.
  • Mesh uploader improvements contributed to Linden Lab by Firestorm.
    Cosmetic changes include:
    • Upgrade to preview resolution to 1024×1024
    • Scalable preview
    • Fixed display of colors in preview
    • Adjustment of colors to better correlate to in world (yellow frame of mesh, blue tint physics)
    • Rearranged UI elements to give more space for the preview even when not scaled up.
      Informational changes include:
    • Two new boxes: cost breakdown and physics breakdown. These provide access to information that has always been available to the viewer from the upload costs update message but were not shown to the user.

Firestorm-specific features included in this update

  • The French language translation has been added back.
  • RestrainedLove API updated to RLV v3.3.3 / RLVa v2.3.0.62831.
  • Updated the pose-stand animations to work with bento bones.
  • Attachment points of attachments are now shown in the Appearance window, wearing tab.
  • A new option to allow double-click walk/teleport action to scripted objects: Prefs -> Move & View -> Movement -> Allow double-click action on scripted objects.
  • A new setting, Dynamic Texture Memory, which allows the viewer to use more than 2GB of texture memory.
    Dynamic Texture Memory only works on 64-bit viewers with at least 512MB VRAM and GPUs supporting either atimeminfo or nxmeminfo vendor-specific OpenGL extensions. It will allow using all currently available VRAM, or at least the value specified in minimum viewer texture memory capped at physical VRAM, minus VRAM reserve for allocating textures. That value minus cache reserve is the texture memory available for textures actually rendered. Preferences -> Graphics -> Hardware Settings.

OpenSim Updates

  • Easy grid entry. You can now paste a grid URI directly into the login box and the grid will be locally added to the user’s grid list.
  • A welcome change to the grid list behavior. For many years it has been enabled by default for the OpenSim build, but if a user were to install both viewers side by side there was a chance that the grid list could become disabled. The viewer now forces the grid list to be available on every startup of the OpenSim build. There is an option to disable this for grids that really need/want to restrict external grid access (though frankly, firewalls are a far better choice).
  • Another change that—while it affects both SL and OpenSim—seems to generate more noise and heat in OpenSim, is object contents caching. This is now “fixed” so that when editing an object with large numbers of items inside, the viewer will not refresh every time you close and reopen the edit. Please note though, this does not change the fact that the object contents fetch protocol is extremely poor; this means that whenever the contents update, you will still have to endure the long wait. There may be some news on that in the future but it requires server changes as well as viewer.
  • Fixed “My Suitcase” sometimes missing from inventory.
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